May 14, In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. May 16, Codex: Harlequins lets you transform the servants of Cegorach into one of Warhammer 40,’s most unusual forces with a range of powerful. May 26, Is the new Harlequins codex what we expected? Come see our rules breakdown on these crafty Aeldari with some ideas on how they will they.
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Harlequins are massively improved from 7th in almost every way. They’re extremely fast, surprisingly difficult to kill with proper support, and hit incredibly hard in Assault, quickly chewing through MEQs with mass high-strength, decent AP attacks.
Warhammer 40,000/Tactics/Eldar Harlequins(8E)
The kiss was never the best weapon in any scenario, even against multi-wound terminators. This special rule lets you pull plenty of shenanigans as well as boosting your speed in general and harlequinx you strike first in the majority of assaults you get into. Special Characters [ edit ] There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari cidex characters are listed here.
It’s no longer a terrible unit, but it faces some pretty stiff competition in an elite army. The caress was hands down the best option, even if you factor in the additional point.
Where as she’s an excellent support character with her psychic powers and fits rather naturally in a Craftworld or Dark Eldar Ynnari detachment she finds a bit of friction in a solely Harlequin Codxe army.
However with the Ghost Clowns he can prove useful if less than hyper efficient, just stick him in a clown car with 5 murderous comedians with fusion pistols and embraces.
In 7th, taking Harlequins as Ynnari was almost flat-out better, as you lost nothing to gain Strength from Death. Use your Dark Reapers to nuke some squishy back-line unit, then have the Yncarne teleport behind enemy lines to hit’ em where it hurts!
Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan
It, coex, tends to occupy a dual roll, being very good against elite armies such as Custodes, and spam armies such as Orks and Guard; however, the high AP of the Embrace might be preferable against some armies with a higher armour save.
This is the Harlequin equivalent to the Craftworlder’s Battle Focus plus extra, being more suited to the CC-oriented murderclowns. While the 8″ of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad friend or foe is killed, so long as it is at least 1″ away from enemy units. Costs more than Yvraine, but does absolutely nothing for your army other than bodyguard Yvraine – as a melee beatstick he’s far too expensive to be worth it.
This will determine their Chapter Tactics equivalent, Masque Forms. You have been bringing those absurdly cheap Warlocks to accompany her, right?
This mainly stems from coddx fact that she’s a psyker which means she doesn’t want to be on transports, your clowns want to be in transports. His sword hits harder than the kiss and has a leadership debuff and at A 5 6 with the relevant warlord trait if you took him as your WL you insane bastard something is gonna feel the hurt but he lacks the reroll to wound bubble your Troupe Master has which hurts a bit, but this still hits rather hard, is scary to characters, elites, and can put the hurt on hordes.
As with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has been avoiding hqrlequins something react.
This makes it one of the few units able to deep strike easily within charging range to wreak some melee havoc although it can’t charge when it Deep Strikes and can give it a terrifying threat radius.
Phantasmancy is the unique Harlequins discipline, and it’s a grab bag of hharlequins, debuffs, and a few direct attacks. With the Haywire and Prismatic Cannons change from Heavy to Assault, you’re now a little more accurate with your shots while on the move, and can even advance for laughs.
Only available to Yvraine halequins the Yncarne, these powers allow them to play both a supportive and offensive role for your army. It’s a Tax, but all three characters are in a good spot now. In 8th, though, you lose the benefit of Rising Crescendo, an extremely useful tool for securing charges and performing counter-charges. Remember that you still need to to take the following units in a separate Detachment should you wish to use them: GW has to sell that box set I guess.
There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here. General Movement Psychic 7th Fortifications. If that in itself doesn’t seem like much, the Yncarne is a flying monstrous character that can cast two of the three Revenant Discipline powers. She’s as fast as your clowns so no problems keeping up, and with inevitable death the fact that she can’t board your transports becomes a non issue.
Your ad here, right now: Badly positioned, they’ll still quickly die to the enemy’s firepower, but with proper planning you’ll be laughing all the way to the circus.
Of course, this advice is worth sod all in a blind match-up, so take whichever weapon counters what you are most afraid of, and if you fight an army who the weapon is not designed for it is not a huge loss, as both weapons perform very closely to each other. The Caress works better against T5, T8, and T9.