Hello, folks! I’ve been on all sorts of sides of the screen for Lost Mines of Phandelver; and I can’t understand how such a lousy module. Hey, it’s my first time DM’ing and if anyone’s played the lost mine of phandelver, I’ d love some feedback or helpful notes. Thanks:). Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance.

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Characters moving carefully or scouting ahead might be able to surprise the goblin lookouts. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Several ruined buildings surround the south side of the square, but a larger, intact phandlver to the north looks like a barracks.

The DM is a narrator. Two goblins occupy each of these two rooms.

Roleplaying and Inspiration One of the things that you can do as the DM is reward players for roleplaying their characters well. Three wolves are confined here. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters. mknes

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Beyond that, go with the flow. It was attacked and its cargo captured by the Cragmaw goblins. I feel like that doesn’t give players a lot of options The flood phadelver all creatures in the tunnel. An NPC can be loud, soft-spoken, or something in between.

He is a goblin, after all. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels. Waylay the dwarf Gundren Rockseeker and anyone traveling with him.


Round towers loom over the entranceway, with dark arrow slits looking down on the terrace. Their wooden doors are swollen and require a successful DC 10 Strength check to force open. In the middle of the square, leaning to one side ever so slightly, is a weathered ot statue of a warrior clutching a spear and shield. I’m running through the math of the encounters, and I feel awful that I’m going to kill them repeatedly.

If the characters have Sildar Hallwinter with them, the knight suggests heading for this inn to mmines lodgings. Old Smithy This smithy was abandoned long ago.

Stories of new settlers near Phandalin and renewed traffic along the old Triboar Trail drew this band to the area. If no one is holding the reins, the oxen stop where they are.

Full text of “dnd-5ed-adv-lost-mine-of-phandelver”

Spending inspiration gives the character advantage on the roll. The Goblin Boss stats aren’t even on the starter set. The hot coals in the central fire pit deal 1 fire damage to any creature that enters the fire pit, or ld6 fire damage to any creature that falls prone there. Joining the Order of the Gauntlet If the party deals with the Redbrands and investigates Old Owl Well, Daran Edermath privately approaches certain members of the group to urge them to join the Order of the Gauntlet.

Agatha is well informed and a capable diviner, so she can answer almost any single question pertaining to the adventure that the characters think to ask. The order loost important, pahndelver the goblins have set two traps to thwart pursuers.

Treasure Yeemik carries a pouch containing three gold teeth 1 gp each and 15 sp. When viewed with a detect magic spell, the area emanates a faint necromantic aura. If statistics become necessary, use the commoner sta: As far as I remember the adventure, they were supposed to just run from it.


The zombies animate and attack if any living creature disturbs their rest. On a failed save, the creature falls 20 feet to phandslver dirt floor of the pit, taking 2d6 bludgeoning damage and landing prone. He wears a jeweled eye patch even though he has both his eyes. In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you.

This barracks is a good place to lie low after shaking down local miners and fur traders. If the characters attack minew for any reason, Reidoth transforms into a gray squirrel and scurries out of the cottage through a crack in the wall.

Lost Mine of Phandelver

The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. Venomfang does not want to give up such a promising lair, but if the characters reduce the dragon to half its hit points, it climbs to the top of the tower and flies off to fight another day. Also, basic DM advice: Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is.